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Type: Posts; User: Baudelare

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    • Replies: 3
    • Views: 974
    Forum: Software Playing
    by Baudelare Go to last post
    V2 released, solved an issue wich would generate artifacts in some circumstances (hd/sd & old codecs)

    reminder : there is a kind of content created directly for websites made by content creators wich is not being broadcasted on tv (if you know what i mean) and otherwise they already compress and saturate to the limit their production, one advice is to assign an hotkey with potplayer wich enable and disable the shader on the fly.
    • Replies: 3
    • Views: 974
    Forum: Software Playing
    by Baudelare Go to last post
    You're welcome, i have added now a preview to comprehend better the result, but remember that if you look at that image from a smartphone, it will be probably already "pumped up" in his vividness by the default behaviour of rom/soc configurations (expecially on snapdragon)
    • Replies: 3
    • Views: 974
    Forum: Software Playing
    by Baudelare Go to last post
    Good morning everyone, i am here to share this shader that i created for PotPlayer !

    The main difference between a PC monitor and a TV rely on the vividness of colours, brights but without being annoying, simply pleasant to look at, almost all TV manufacturers in fact literally compete to see who can capture the buyer's attention by offering increasingly brighter colours, on the other hand instead, pc monitors colorisation tend to be almost bleak compared to even the poorest tv model, "but why ?" you might be wondering :

    Year after year this brilliance competition has gradually led video content distributors to decrease the color saturation which is automatically compensated by the aforementioned televisions "pumping filters" active by default, furthermore even smartphones have a function to automatically increase this factor in the exact same way as TVs (it's not because they are just "oled" panels).

    PC monitors, unlike TVs, do not always have these algorithms for color improvement integrated, the pc world follow a precise and regulated standard for professional reasons and have always favored speed of response to input, some monitors also suffer more than the others in color representation because of the type of panel itself (ips vs va, classic example), so in fact we find ourselves with "naturally washed out" colors (its not only a problem due to the conversion of the color range from 16-235 to 0-255 but also to the resizing mechanism).

    You probably tried to compensate this by :
    Using the "digital brilliance" slider in the nvidia control panel contributes indiscriminately to burning out most of the colors, losing detail in the lighter areas.
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