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Our client, a Gaming Studio, is looking for Senior Level Designer to join their team. This will be a 1 year contract and fully remote (must be in the US).
As a Senior Level Designer, you will work with the rest of our design and art team to create the places that make up our upcoming cozy, non-violent MMO. You'll be hands-on in Unreal Editor building and iterating on both bustling central areas and smaller chunks of level that are used with procedural generation.
Job Responsibilities
In partnership with the art team, design the high-traffic hub areas where players congregate, shop, and receive quests within.
Create spaces that are not only fun to traverse and to linger within, but also fun for players to decorate.
Leverage procedural terrain and object placement systems to create variety and delight.
Work with the engineering team to improve level creation tooling.
Work closely with 3D artists to fine tune collision standards in a game where players can “climb anything”.
Utilize modular asset kits, all built to the game’s grid, to create various level design structures and unique locations
Playtest and help evaluate how to better foster prosocial interactions between players throughout the game.
Assist Quest and Narrative designers in environmental storytelling efforts.
Candidate Requirements (not optional)
4+ years of professional game design work experience, including at least 2 years of level design.
Shipped at least 1 commercial game in a level design role with a team of 10+ people
Strong English communication skills, both writing and verbal.
Desirable Skills
Experience working on an MMO.
Familiarity with the life-sim genre, similar to Animal Crossing
Familiarity with 3rd person adventure games.
Working experience with Unreal.
Send your resume today!
Seniority level
Mid-Senior level
Employment type
Contract
Job function
Design and Art/Creative
Industries
Design Services and Computer Games
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